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AGENDA |
| I.
Introductions
– Presenters / Attendees |
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II. Virtual Worlds in Perspective
- The History of Virtual Worlds
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Virtual World Environments – Second Live versus OpenSimulator (and others)
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The
Big Players in the Virtual World “Game” (Academic
Institutions, IBM, INTEL, Microsoft, Google)
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Virtual Worlds a future for Education and Business (and
the Internet)
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Learning Theory, Pedagogy, and Virtual Worlds
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Demonstrations throughout this segment
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Discussion / Questions
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III.
Champlain College & Maastricht University Projects using
Virtual Worlds
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Overall Description
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The Learning Outcomes
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The Successes
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What next - ongoing projects
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Discussion / Questions
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BREAK |
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IV. Using Virtual Worlds – Getting Started
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Second
Life Versus OpenSimulator
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The
Learning Curve
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Brainstorming of Ideas and Implementation
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The Costs
and Commitments
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V. Interactive Session
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Collaborative interaction into the specifics /
features of virtual world interfaces.
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Avatars, identity, textures, building, animating,
scripting, particle systems, etc.
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Developing an interactive and immersive experience.
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FACILITATORS |
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John P. Rogate, EdS – Champlain College, Vermont,
USA |
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John has worked at Champlain College (http://www.champlain.edu)
for 10 years where he served in a variety of
capacities: Program Director, Computer Networking,
Creator / Program Director Game Programming, and
currently Program Director for the MS in Managing
Innovation in Information Technology (MSMIIT). The
MSMIIT Program is an online program. In addition to
Champlain College, John is also the owner of
Creative Twists Designs (http://www.creativetwists.com).
The company creates, designs, and implements virtual
world environments for both academic and business
use.
Prior to coming to Champlain College, John possesses over 27 years
of corporate experience in the technology sector
with experience as a Project Manager, IT manager,
and Software Engineer, with 12 years of this
experience being at Digital Equipment Corporation.
John was also president of Vermont Technology
Exchange Company (VTEC), a hardware, software, and
services company which achieved the status of the
top 100+ companies in Vermont.
Since July, 2007 John has become intimately involved with the
research and implementation of virtual technologies
for education and business. Initially using Second
Life, John has migrated to the Open Source arena and
the development of OpenSim (http://www.opensimulator.org).
John has gained world-wide recognition for this work
among academics, however, John periodically works
with senior level individuals from IBM, Google,
INTEL, Microsoft, and others in making virtual
technologies a reality for the next era of the
Internet – Web 3.0 / 3D. Since May 2008, John has
globally presented 40 papers, lectures, workshops on
the use of virtual technologies in a variety of
disciplines.
John has an Undergraduate degree in Photo Journalism, and an MBA
with a focus in Information Technology. John’s
doctoral studies, from Nova Southeastern University,
are in the field of Educational Technology.
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Gwen Noteborn, School of Business and Economics,
Maastricht University. |
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Gwen Noteborn, is currently working as ICT Innovation Manager at
the Department of Marketing at the University of
Maastricht. Gwen started this position after
finalizing her thesis, entitled: “You only live
twice, about the affect and antecedents of
co-creation self-efficacy within the Metaverse
Secondlife”, in 2007. As a part of her work and
research, Gwen, together with others, developed an
online Brand Management course using the virtual
world created by Linden Labs called Second Life.
This course consisted of 160 3rd
year
undergraduate students who used Second Life as an
immersive learning experience in order to enhance
their market branding skills, one of the many learning
outcomes of the course. Over an 8-week period,
student-teams had to develop, brand, and eventually
market a personal care product within the Metaverse
of Second Life. This project enabled students to
fully experience the entire realm of concepts
associate with branding! In 2009 Gwen, and other
colleagues, won the
UM Education award for this specific project.
The efforts and outcomes of this project are
documented in several papers, and also serve as a
contribution to a book on
Virtual worlds in Higher education.
Gwen holds a Master’s degree in Strategic Marketing (MSc), and a
Master’s degree in Conflict Management (MA). In
addition to an interest in virtual worlds, Gwen
researches and implements other forms of online
education and distance education practices that
include online lectures, using technology to deliver
online education, and other pedagogical approaches
in the delivery of learning outcomes using online /
distance education.
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RELATED LINKS OF INTEREST |
|
Second
Life Web Site |
OpenSimulator |
|
Second Life Economic Results |
The Rapid Growth of OpenSim |
|
OSGrid |
ReactionGrid |
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The New World Grid |
OpenSim Grid List |
|
Link to Education Articles |
Real Life Businesses In Second Life |
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